(This is just a category header, so there’s not much to see here. That said…)

The “Research & Theory” section is for everything we’re working on here at Pokémon Aaah! which aims to analyze data from a specific game within the Pokémon franchise. In a sense, none of this has anything to do with spending creative energy to create a piece of art that few—if any—have done before, nor does it involve simply collecting public information and cataloging them. Rather, it’s about spending mental energy trying to assess why something about the series is what it is, as well as figuring out stuff that is beneath-the-surface and needs to be decoded or deciphered… preferably before someone else would. Futhermore, if I AM just collecting public information, it’s to outright explain or support a theory or hypothesis that isn’t being overtly stated by the game or series, versus simply collecting the data for its own sake (which is a perfectly fine reason, but the “Chronicle Report” section is for all that!).

If you want to learn a bit more about each link in this section:

  • Deciphering the Galarian Alphabet of Galar — information about the unique script that is used in the Galar Region seen in Pokémon Sword/Shield. It’s a very unique script which some people have already given up on, but I’m not so sure it’s so random.
  • Galarian Word List — technically this belongs as a subpage of the “Galarian Alphabet” page, but this page is the collection of Galarian words that I’ve encountered so far. I’m writing it all down to do some analysis of it.
  • TCG Print Run — this was essentially the very first thing I did when I got back into the card game, as and was the reason why I brought PA! back. Unfortunately I didn’t pull anything significant out of it, so I kinda gave up. Still, you can check out my data here.
  • TCG Power Creep Visualized — a work in progress; this will be a visualization of the data showing how power creep crept into the card game
  • Pokémon VG Type Info — this is another calculation of damage data to see which types are the most or least prone to damage multipliers. Current only up to Gen 5, however.
  • Pokédex 3D AR Code Guide — on the Pokedex 3DS app, there is a way you can generate Pokemon via the AR Camera; this guide is a breakdown of how the AR code worked, as well as creates every possible code for you to use.
  • Gold/Silver Lost Pokémon — back in the day, I had a page where I listed all the would-be Pokémon… y’know, Pokémon that was official at one point, but—for one reason or another—they never ended up in the final version of Gold/Silver. That list has since grown over the past 20-ish years, especially with the recent Nintendo leaks, so you can check them all out here.
  • New Gen, Same ‘Mon — one thing that I feel helps define what a “true” Pokémon game is is how—with each new generation—the new Pokémon fit into a similar “lineage”; think of all the Pikachu clones (Marill, Emolga, Mimikyu, etc). This list is my attempt to keep track of all these various “lineages” across every Pokémon Gen.

More Pokémon research is coming your way, so stay tuned!