"You must feel very proud of yourself!"

That's right people, you're looking at the NUMBER SIX PLAYER in all of San Francisco! Let's hear it for ME!!

Actually, all joking aside, this is actually because I finally got around to getting BlueStacks installed so that I can play Tetris Primetime using my keyboard. I'm sick to DEATH trying to play the damn game using the touch screen controls... so getting that far up in a major city like San Francisco was definitely nice.

...now if I can start figuring out how to do T-spins naturally. I only get up that far just because I'm spamming standard 4-line Tetrises... I can't even begin to imagine how many more points I can get if I can start doing T-spin Doubles (or even Triples!)

Topics so important I decided to smash them all into a single post!

There's been a bunch of other little tidbits that I've been meaning to talk about, but not enough to warrant a whole post about it. I guess maybe I just want to share something quick with youse-gaise just so show you that I've got my foot in those doors.

Pokémon TCG Raid Battles

Ooh jeez... well, first off, let's just watch this video first:

First off, oh man, this has been something I've been waiting for with baited breath. But furthermore, I've always wanted to see some kind of "outside of player control" element added to the TCG, ever since I made my "Wild Skarmory" fake card, pictured right. That is to say, it's always been in the back of my head when designing fakes on what I could do to add some way for players to battle Pokémon which aren't under the control of either you or any player. But I guess that the only way to really get this to happen is to literally design the game.

But honestly, this is great. In fact, this kinda reminds me of the Vanguard format from Magic the Gathering... sorta. Actually, this is nothing like Vanguard. No rather, more like... it's not so much that it's like Vanguard, mechanically, as much as it's a way to change the game to be something different, and yet still have elements of the core game still within it. In the case of Vanguard, you were given special jumbo cards which altered how you actually played the game... like, you started with more or less cards in your hand, or more or less life, and/or had a good or bad ability as a counterweight to those changes.

In the case of these Raid battles, what reminded me of Vanguard was the idea that you have this jumbo card which affected how you play the game. But instead of it being player versus player, it's not players versus.... uh... card. Now so far, based on the response on YouTube, this might be a fun idea to try out myself.

BUUUUTTT... perhaps the BETTER aspect of this game is... it's downloadable! You don't seem to need to buy anything to play it, you can just go to the Raid Battle page on the Pokémon website, download all the necessary bits-and-bobs, and you're on your way! And because it's all downloadable... you know what this means? FAKE Boss Cards! And FAKE Boss Attack and Chear cards to boot. And they're already so easy to make... this should be a cinch to make! So who's with me?? :D

...dammit tho, I already have a lot on my plate... but this is just too obvious, there's no reason to NOT make it happen. So tell you what... lemme make a "Pokémon TCG Raid Fakes" page on the sidebar there, gather a few folks together, and lemme get back to you with more details. OK?

Pokémon Unite... a Dud?

Man, and I was so hyped for this already!

Here's the thing... two of PA!'s old staff members and my closest friends, Jimmy C (aka Teslalyte) and Jen Brazas (aka SavageSparrow, aka TRCassidy and NeoQueenJen once upon a time) both play League of Legends... like, RELIGIOUSLY. They both tried to get me into it, but it never really clicked with me. But it's not that I don't see the fun in it! I even drew up two LOL-related comics for Jen's Mystic Revolution webcomic series back in the day...

So anyways, here comes a Pokémon version of League of Legends (aka the most original joke evar: Pokémon League of Legends)... and apparently everyone hates it? So much so that people cried CONSPIRACY when the video was taken down and replaced due to a mistaken screenshot? Meh... whatever.

Anyways, I'm still interested in the game, bad reviews or not, only because it's my way of getting a better handle on League. In the mean time though, I'm gonna play it safe with Unite until it's released. And when it does, I'll give it a whirl and then see what Jim and Jen—my resident League wizards—think about how it compares with it. Maybe it'll be a good way for someone like me to get into the whole MOBA thing, or maybe I'll grow just as bored with Unite as I have with League. We shall see...



...that seems to be everything I wanted to share for now. If something else comes up, you know I'll have the hot scoop on it... three to four days after everyone else has talked about it. Sla, I got nothin'.

I discovered something new!

Oooh! Do I have an interesting little IV tidbit for you guys...

OK so a few days back was a Pokémon GO Community Day, which focused on Gastly. I caught maybe 80 of them, but in catching them and organizing their data, I noticed something interesting... NONE of them had any IVs below 4. Just take a look at the chart on the right; lots of 6s, 7s and 13s... but absolutely NONE below 4. This in turn explains why my graphs had a lower-than-average number of IVs between 0 and 3, which I assumed it to be because those were used maybe 25-33% less.

Incidentally, since the last update, I also included Shadow Pokémon to the list, to see if they have different IVs. So far it doesn't seem to be the case.

Anyways, with the Gastly event finished and my numbers updated, here is what the charts look like:

Likewise, this is the chart where I focused on the IVs between 4 and 15:

Unfortunately though, it looks like I'll need to restart my data collection again, because I did not take this into account. That is to say, I didn't keep track of which Pokémon I caught earlier were from a previous event or not, so it'll be damn near impossible to go through the data to determine what's what. Like, now that I think about it, if Pokémon generated from this special event don't have IVs below 4... then maybe something similar occurs with Pokémon generated by using Incense?

Seeing as I'll be restarting my data collection, here is the final number of Pokémon that this data covers: dang near 700 total.

And even THAT wasn't enough...!

Anyways... as it stands, it's clear that Niantic does something different with how they generate IVs for caught Pokémon. Right now the data seems to suggest the following:

  • Pokémon caught normally, outside of any kind of special event, format, etc, have IVs randomly generated from between 0 and 15.
  • Pokémon caught from a special Professor event (ie Daily Field Research, Special Research, etc), or hatched from an egg, have IVs randomly generated between 10 and 15.
  • Pokémon caught from a Community Day event (ie Gastly, Weedle, Galarian Farfetch'd, etc), have IVs randomly generated between 4 and 15.
  • Shadow Pokémon caught from a Team Rocket event (ie Grunt, Boss, Leader, etc), have IVs randomly generated from between 0 and 15.
  • There is an unknown effect on whether stuff like Incense or Lures affect IV generation.

Now obviously this increased chance of getting not-crappy IVs during special events helps incentivize players to catch Pokémon during them. But now that I know that they do specialize like this... I'll restart my data collection and be a bit more pedantic in my recording. But at least, hopefully this gives you a better idea of what you'll need to do if you want to get some better Pokémon!

Finally, another data analysis topic I'd like to cover is: the percentages of items collected at PokéStops, as well as Gyms (both with and without "Team Bonuses"). But I'll get back to you about that. See you next time!

You can tell it's Photoshopped because it has to be.

...I got bored and decided to draw up some cards from the recently released Magic 2021 Core Set in the style of the cards from Alpha, which is the first Magic set released.

These are effectively 100% Oracle Updated, EXCEPT for the term "Summon"... It should be "Creature", but I decided to keep that one thing the same just for shits and giggles.

Yeah I know I should really be spending my "I'm bored" time on my Pokémon TCG Neo Redux blanks instead. Sue me.

Wanna earn your own five dollars too? Inquire below...
A Quick Diversion:

Still doing a lot of stuff behind the scenes… for example, I recently cleaned up the Categories for the site; like, I moved some of them around, deleted some other ones I didn’t need to use anymore, etc… hopefully this makes finding cool random posts a bit easier.

The Actual News:

I play too much Tetris. Well, not that that's a bad thing, per se. That said, I've been playing four different Tetris games:

  • Tetris DX
  • Tetris (NES)
  • Tetris 99
  • Tetris Primetime

The latter is a new version of Tetris which has appeared on mobile platforms, which I've talked about just recently. Part of the fun of playing Tetris Primetime one over the others is that it has daily contests at 7:30pm, with different formats each day. However, I can't seem to find ANYTHING about the contests, in any way, shape or form! I refuse to ask leddit for more info, though I'm not adverse to searching it... but even then no one seems to have any info regardless.

So, I decided to answer my own questions for myself... then post it for everyone else here to see. That's how things work here on PA!: I do the legwork, and then someone posts all of my work on Bulbapedia. (jk, I keed, I keed...)

Anyways, the Tetris Prime formats are as follows. The following list is the information that is shown on screen just before the start of the match.

Sunday Endurance Mode 7 Moderate Unclearable 244000
Monday Interval Training 6 Low Well 107000
Tuesday Danger Zone 8 Moderate Unclearable 215000
Wednesday Feeding Frenzy 6 Moderate Random 231000
Thursday Don't Blink 5 High Random 204000
Friday Champion Mode 6 High Unclearable 422000
Saturday Fast Fingers 6 High Well 160000

The columns should be self-explanatory; the "Rounds", "Speed" and "Garbage" values were all given by the game itself. The "Ideal Score" column is based on the total "Points" required to remove Garbage lines for all rounds. Note that "Champion Mode" has, by far, the highest score needed to stay Garbage free.

As for what the actual "Speed" and "Garbage" values mean, here's the list:

  • SPEED: Tetris Primetime has speed levels between 1 and 15, with 15 being the highest. However, 15 is NOTHING like the "20G" mode from stuff like Akira's Tetris series, so even if it's the fastest, it's still managable to play. Furthermore, the levels listed below is only seen in the final round of the format, meaning that Round 1 starts off at Lv 1 or 2, and the remaining rounds work up to the highest speed level of that rating.
    • Low = highest speed level is 6
    • Moderate = highest speed level is between 8 and 10
    • High = highest speed level is 15
  • GARBAGE: if you don't meet the threshold for points in each round, a certain amount of garbage blocks will appear at the bottom of the play area, pushing what you've already placed upwards. What kind of garbage you'll get may be one of the following:
    • Unclearable = pretty obvious; you can't clear these blocks, period.
    • Well = when garbage blocks are added, there is a hole of emptiness where you might be able to slip in an I-piece to clear it easily.
    • Random = the garbage blocks are randomly placed, with randomly placed empty spaces as well

The names of each Formats give you a sort of clue as to the kind of gameplay you'll see for the day. Sorta. I still don't get "Feeding Frenzy". Either way, here's what to expect:

Sunday Endurance Mode Each round gets harder and faster: more points in order to pass, more garbage coming your way, faster drops, and more time to try to deal with it all.
Monday Interval Training Each pair of rounds (1&2, 3&4 and 5&6) have similar formats, with the first of the pair being a quicker version of the second of the pair.
Tuesday Danger Zone Danger Zone is basically a somewhat easier version of Endurance Mode.
Wednesday Feeding Frenzy Feeding Frenzy is basically a reversed version of Interval Training. However, each pair is set up such that the first is the harder round (perhaps “the main course”), while the second of the two is easier (say, “a light desert”).
Thursday Don't Blink Rounds get insanely quick, with the last round being the fastest. I guess “Don't Blink” means that you'll lose before you know it if you blink.
Friday Champion Mode This is an insane mode. Only the best of the best can dare survive this.
Saturday Fast Fingers This is another “pair” format, like Interval Training and Feeding Frenzy. But in this case the second round of the pair is an insanely quicker version of the first of the pair... so you'd better have some “fast fingers” if you expect to survive until the end.

As for what exactly happens in each round for each format... here's a handy list. You can see exactly how each format is set up, thus earning its name.


Sunday Endurance Mode 1 0m30s 1000 1000 1 2
Sunday Endurance Mode 2 1m00s 5000 2500 2 3
Sunday Endurance Mode 3 1m00s 6000 2000 3 3
Sunday Endurance Mode 4 1m00s 13000 3250 4 5
Sunday Endurance Mode 5 1m30s 34000 6800 5 7
Sunday Endurance Mode 6 2m00s 68000 13600 5 9
Sunday Endurance Mode 7 3m00s 117000 23400 5 10

Monday Interval Training 1 1m00s 3000 750 4 2
Monday Interval Training 2 2m00s 5000 1250 4 2
Monday Interval Training 3 1m00s 7000 1166 6 4
Monday Interval Training 4 2m00s 20000 3333 6 4
Monday Interval Training 5 1m00s 21000 2625 8 6
Monday Interval Training 6 2m00s 50000 6375 8 6

Tuesday Danger Zone 1 1m00s 1000 1000 1 1
Tuesday Danger Zone 2 1m00s 4000 4000 1 2
Tuesday Danger Zone 3 1m00s 7000 3500 2 3
Tuesday Danger Zone 4 1m00s 11000 5500 2 4
Tuesday Danger Zone 5 1m00s 16000 5333 3 5
Tuesday Danger Zone 6 1m00s 24000 8000 3 6
Tuesday Danger Zone 7 2m00s 65000 16250 4 7
Tuesday Danger Zone 8 2m00s 87000 21750 4 8

Wednesday Feeding Frenzy 1 2m00s 13000 2600 5 3
Wednesday Feeding Frenzy 2 1m00s 2000 667 3 3
Wednesday Feeding Frenzy 3 2m00s 14000 2800 5 5
Wednesday Feeding Frenzy 4 1m00s 7000 2333 3 5
Wednesday Feeding Frenzy 5 2m00s 67000 13400 5 8
Wednesday Feeding Frenzy 6 2m00s 128000 42667 3 8

Thursday Don't Blink 1 2m00s 11000 3667 3 4
Thursday Don't Blink 2 2m00s 20000 5000 4 6
Thursday Don't Blink 3 2m00s 46000 9200 5 8
Thursday Don't Blink 4 2m00s 67000 11167 6 10
Thursday Don't Blink 5 1m00s 60000 20000 3 15

Friday Champion Mode 1 2m00s 10000 2500 4 2
Friday Champion Mode 2 2m00s 23000 5750 4 4
Friday Champion Mode 3 2m00s 44000 7333 6 6
Friday Champion Mode 4 2m00s 66000 11000 6 8
Friday Champion Mode 5 2m00s 93000 11625 8 10
Friday Champion Mode 6 2m00s 186000 23250 8 15

Saturday Fast Fingers 1 2m00s 6000 6000 1 3
Saturday Fast Fingers 2 0m20s 3000 3000 1 8
Saturday Fast Fingers 3 2m00s 25000 12500 2 5
Saturday Fast Fingers 4 0m40s 17000 8500 2 10
Saturday Fast Fingers 5 2m00s 49000 16333 3 7
Saturday Fast Fingers 6 1m00s 60000 20000 3 15


And that's about it for the Tetris Primetime formats! Hopefully knowing this gives you a leg-up in the competitions every night... or at least a better chance to earn some delicious $5. Huzzah!