Just a small minor update for you… but I’m basically ready to start work on my Space World Fake Card set! So wait, what was the hold up?

I’ll admit I’m the kind of person who needs to make sure everything is in its right place before I can start working on something, at least if it were up to me. But after all my hard work, I’d say there’s nothing left to work out. Those things included:

  • Getting my Neo Redux blanks completed
  • Knowing what Pokémon will actually be in the set
  • Actually designing the set layout, complete with balanced types, rarities and collector numbers… and for all three sets

Well the last one was the last major hurdle… and it’s finally done! I actually have the three main sets already basically designed, or at least built up enough such that I know what I’m missing so that I can fill it in later. The pages are already set up in the sidebar, but you can see them here below:

That’s right, I actually have the complete full set lists for both Alpha⁹⁷ and Beta⁹⁸ worked out, while the set list for Omega⁹⁹ was left intentionally incomplete in order to give me some flexibility to add whatever I want to it. That said, all three sets will have at least 125 cards each, with the possibility to up them to 130-135 cards in case I need to.

But the key fact is that I can finally start making fake cards without worrying about type balancing or making sure I have enough commons or uncommons, etc. Furthermore, having a layout that I already know ahead of time allows me to build a card without worrying about having to edit insignificant details later, since that was something I caught myself doing a lot with Mayakashi Edition back in the day. Like, because I decided to add or remove one card, it means having to renumber every single card to adjust for that change… or leave it looking inconsistent, which… lol, not gonna happen. The way things are set up, if I do need to make a change that affects other cards in the set, I’ll only need to fix a small handful of cards at most, which makes all the preliminary work I’ve been doing this whole time worth the effort.

Of course there are other things I need to be concerned about, like set logo graphics for the set and other details… but that’s something that I can work on any time. Frankly I plan on taking my time on that, as I intend on using whatever I design as pieces for my Technical and Professional Writing portfolio; this may include stuff like press releases, brochures, retailer advertisements, etc… IRL stuff that would be created for any product that is trying to be sold. Well… I mean, that’s the plan; I might genericize it up a bit just so it doesn’t look like I was actually commissioned by Nintendo to produce this material for them. I’ll think of something, but the point here is, I’m gonna make sure that the energy I spend on this project can be applied towards other ends.

Now if you are keen eyed, you might have also noticed the “Art Style” column. Once again I plan on using a variety of different art styles with my fakes in order to make it look like it’s a proper Pokémon TCG set. So I’ll be doing line art, water colors, Prismacolor markers, 3D-CGI stuff (I just downloaded Blender)… y’know, stuff like from the good ol’ days. I even drew a stupid Gengar to show the kind of artsy-fartsy stuff I could do:

 

Actually the important thing is that I downloaded Blender… I acutally thought that it was some high profile, uber-expensive app which I had to get using… uh… other sources… but no! I just discovered it was totally free! Yay! The thing is, I need to relearn how to do CG modeling, as I’m a decade or two out of sync, but knowing how to model will help me when I start my Unity classes next month. But frankly it can’t be that much harder than Infini-D 4.5, and I was able to do stuff like this with it:

Ahhh… I can’t wait to see where this takes me…!

Anyways, that’s all I have to share at the moment.