The recent leaks of the "Space World" '97 and '99 ROMs and all the Beta Pokémon in it has made my hype levels shoot through the roof. Like, I remember learning about them back in the day, so it's nothing less than a straight-up dream come true to finally put actual faces to the names and confirm certain other facts (such as "Yoroidori" being a beta name for Skarmory).
So it went without saying that I MUST make fakes for them, seeing as I would've made fakes for them back in the day as well. But since my old blanks didn't cut the mustard any longer, especially since I never made blanks for a lot of the new card types which were made in the mean time—such as Fairy, Dragon, Supporter cards, etc—I decided to remake Neo-era blanks from scratch.
If you want to see the cards I've made so far... you'll need to wait a bit, because I haven't actually started yet. This is mostly because I'm still in the planning stages for the set. However, I've got a lot of it planned out and it's almost ready to go. If you want to see what I have planned for the set, keep reading!
While I'm still sorting out the actual contents of the sets, I did at least work out the name and themes for the sets. And yes, I said sets, as in plural; I decided that it would be more practical if I made three smaller sets instead of one large one, because that would give me more flexibility when actually designing it.
Anyways, here is what I have planned for the sets:
- SW Alpha97 I'm going to emulate the style of how the TCG currently runs its blocks, by giving the set a prefix (like ADV/EX, BW, XY, etc). In this case, it'll be "SW", for "Space World". But what is the "Space World?" Well, the first set, Alpha97, will touch up[on that. Turns out a mysterious portal to the "Space World", which is a strange, alternate dimension, has opened up in our Pokémon World, and it's already doing some strange things to our Pokémon... like, giving them new forms, or giving them Baby Pokémon to those who never had them before... what's going on here?
- SW Beta98 The next set, Beta98, will see the portal to the "Space World" open even wider, releasing completely new and previously unknown Pokémon into the world. Like two completely new starters? Or a shark/anchor-like Pokémon? If the portal to the "Space World" doesn't close soon, who knows what other strange beings will be let loose to cause untold chaos?
- SW Omega99 Finally in the last set, Omega99, it's discovered that the portal to the "Space World" can only be closed from the inside, and so only the most brave soulsboth People and Pokémonare tasked with the duty to enter the "Space World" in order to break the connection to our world once and for all. But who knows what kinds of strange and mysterious Pokémon we'll see in the "Space World"? Pokémon from a completely different universe? Pokémon with a never-before-seen type?? Rainbow Energy might be the only way to ensure they'll be able to battle on your side... but that's if you can make it out of the "Space World" at all!
Like the idea so far? Now some things may be tweaked before I finally start producing fakes for the sets, but this is closer to the end product than not.
Finally, I did a quick sketch of what I'd like the set logos to be. Take a look below!
It's a simple design for now, but I hope to make it look authentic to current Pokémon TCG set logos. I also hope I can pull off a convincing "corruption" effect for the logos as well...
Set List (Incomplete)
|#||Card Name||Card Type||Date Created|
|1||???||Pokémon||June 23, 1999|
|2||???||Pokémon||June 23, 1999|
|3||???||Pokémon||July 7, 1999|
|4||???||Pokémon||July 8, 1999|
|5||???||Pokémon||July 8, 1999|
|6||???||Pokémon||July 9, 1999|
|7||???||Pokémon||July 9, 1999|
|8||???||Pokémon||July 9, 1999|
|9||???||Pokémon||July 9, 1999|
|10||???||Pokémon||July 9, 1999|
|11||???||Pokémon||July 9, 1999|
|12||???||Trainer - Item||July 9, 1999|
|13||???||Trainer - Stadium||July 9, 1999|
|14||???||Trainer - Supporter||July 9, 1999|
|15||???||Energy||July 9, 1999|
|16||???||Pokémon||July 9, 1999|
|17||???||Pokémon||July 9, 1999|
|18||???||Pokémon||July 9, 1999|
|19||???||Pokémon||July 9, 1999|
|20||???||Pokémon||July 9, 1999|
|21||???||Pokémon||July 9, 1999|
|22||???||Pokémon||July 9, 1999|
|23||???||Pokémon||July 9, 1999|
Well, as you can tell, the set is hardly complete. But you can at least watch me brainstorm some ideas and piece the set together one-by-one.
OK so as I've mentioned above, I have my plans for the set basically worked out and set in stone. Here is what I have planned for the set once I start working on it:
- The primary focus of this set is to make cards relating to the 1997 Space World Demo for Pokémon Gold/Silver. It may also include other beta Pokémon, such as the Gen 1 (or rather, "Gen 0") ones where only their backs were seen.
- Because of this, the cards will use the Neo-era blanks, albeit that which is ever so slightly changed according to my standards. This is because, in retrospect, there has never been a single Neo design which applies to all Neo cards, as their designs varied ever-so-slightly from one another. Because of which, I felt forced to make several executive decisions in order for my new Neo blanks to maintain a consistent design.
- On the other hand, the actual playability of the cards will be designed to be compatible with current TCG standards, as of the Sword/Shield set, thus accounting for 20 years of power creep since the original Neo sets. This will also mean that I will include Dragon-type cards, Fairy-type card design (more on that later), Pokémon-EX/Mega/V-Max/etc types, Ace-Spec Trainers, Full Art cards, and so forth. Think of it as sort of an extension or evolution of the Evolutions TCG set where Base Set was recreated using a retro blank design, but also with similar shifts in playability and card types.
- And because I plan on basing it on the standards set by Sword/Shield, this also means that Pokémon that would be Poison-types in the Video Game will now be Darkness-types in the TCG (switching it from the previous Psychic-types), and Fairy-type Pokemon will become Psychic-types.
- I will also be making my own little tweaks from this standard. For example, while technically Fairy-type Pokémon will be Psychic-types in the set, I will be making their cards using a Fairy-type blank. They'll remain technically Psychic-type, it's just that those Psychic-type cards will have a Fairy-type flair to them, if that makes sense.
- Because there is a LOT of Pokémon to work with, I will be designing three whole sets for this project.
- Part of this is to keep the actual set size manageable, but also so that I can include as many cards as I feel would be necessary.
- But this is also because I want to likewise recreate the Block format of Gen 1-2 TCG sets. Consider that Gen 1 Pokémon were released over the course of Base Set, Jungle and Fossil, while Gen 2 Pokémon were released over Neo Genesis, Discovery and Revelations, and that each of those sets had their own theme and style.
- Therefore, creating three sets to cover all Space World (and possibly other beta) Pokémon will give me a chance to play with the design a bit and to give each set its own identity.
- However, the names and themes of each set are yet to be determined.
- Now it goes without saying that effectively every single new and different Pokemon in the Space World Demo will be included in this set. However, because of the different ways the existing and removed Pokemon interact with one another (or not), this will affect how I actually implement them into the game.
- Pokémon which look the same but have a different name will just have their actual name in the set. (ie "Happa" will be Chikorita)
- Pokémon with the same name but a different look will be treated as that same Pokémon, but its look will be considered as a "form", like the Alolan and Galarian forms of Meowth (ie "Space World" Sneasel)
- Pokémon with a different name and look, but connected with an existing Pokémon will vary; either they will also be treated as being the "Space World form (ie "Hanamogura" evolves from "Happa"/Chikorita, but even tho it is unrelated from Bayleef in every way, I'm still going to treat it as Bayleef's "Space World" form), or it will be treated as a completely new Pokémon that just happens to share an evolution with an existing Pokémon, like how Bellossom and Vileplume evolve from Gloom (ie "Tsubomitto" evolves from Weepingbell, but I won't consider it a "Space World" form of Victrebell.)
- Pokémon which are clearly newly designed characters, regardless of their association with an existing Pokémon, will be treated as a completely new Pokémon outroght. (ie "Animon", Ditto's evolution, will be treated as a new Pokémon, period.)
- Finally, if a Pokémon from the Space World demo was given an evolution in a later generation game, I may include that evolution, or even its Mega and/or Dynamax form as well. For this I will play it by ear.
- One major goal for this project is to make sure each type is represented as equally as possible. As in, if at all possible, there will be just as many Grass-type Pokémon as there are Fire-type, Water-type, etc.
- This was influenced by the fact that the Jungle set had only ONE Psychic-type Pokemon (Mr. Mime) and ONE Trainer Card (Poke Ball)... and yet had like 300 different Grass-type Pokemon. Now obviously the Pokemon types are imbalanced by default in the video game, but that doesn't mean I can't try to balance it within this set. With this in mind, I have a few plans to maintain a fair type balance.
- Some of the ways I plan on balancing types may include choosing the type that the Space World demo gave the Pokémon, such as how the Vulpix prevoMikonwas a Water-type, or giving it a type which seems to make sense based on its design even if it doesn't actually have that type... or, since the Space World Demo had Shiny Pokémon colors, a type based on its Shiny colors. ORR... I might even make them Delta Pokémon and just force them to be a completely new type.
- Concerning adding Baby Pokemon in the set, I've decided to create a completely new Baby Rule instead of using the existing one.
- The original Baby Rule was a real pain to deal with back in the day, and I'm glad it had long since been removed from the TCG.
- However, Baby Pokémon still exist, and in fact are greater in numbers in the Space World demo... so there is no removing them from the set. So what is the alternative?
- In the end I decided to design a new Baby Rule. This time, you can attack a Baby as normal, without needing to flip a coin. But if it's knocked out, the attacker doesn't get to draw a prize, and every card attached to the Baby Pokémon is returned to its player's hand. Easy-peasy, right? Think of it as an anti-EX; instead of getting more prizes for a knock out, you get less. This way, I feel like Baby Pokemon may become less important targets, but in turn it may give players a chance to build them up and then evolve them into a Basic Pokemon, making it ready to attack as soon as you play it. It also acts like a Clefairy Doll, where you can use it to stall for a bit if necessary.
- Personally I think it's a fair compromise in order to keep Baby Pokémon in the set but without them being an annoyance to game play like before.
OK, this is just about all my little preface notes for this set, at least so far. Basically it'll be a set that looks like it came from 1999-2000 but can be played in 2019-2020.
Pokemon to add
These will be ordered by TCG type to help me organize the type balance. Note, Pokemon added because a Space World Pokemon needs it will be Underlined, and cards which will probably NOT be necessary will be
Struck out, and Japanese names will be italicized. Chances are I'll replace them with an appropriate English version when I'm ready to start making cards.
This list of Pokémon is separated by by evolution line and ordered card type, although it may include multiple card types, implying that I might make multiple versions of that Pokémon with that type.
|Grass Starter; Happa will be treated as "Chikorita", and so Hanamogura will just be a "Space World Forme" of Bayleef.|
|Tangela pre-evo and Evo. I'm considering Jaranra as a separate evo from Tangrowth.|
|Baby Paras. I will also include its evolutions as well.|
|Ledyba looks exactly the same, however Ledian (Mitsuboshi in Japanese, versus its final name, Redian) is completely different. This might be a case where I make Mitsuboshi into a completely different Pokemon from Ledian, and both just happen to be evolutions of Ledyba.|
|Space World Forme. If push comes to shove, I MIGHT give this Pokemon line a different type. However since it has always been Grass/Flying, I'm hard pressed to think of something different with it.|
|Bellossom||Space World Forme. The Grass-type is just overloaded, so I might make Bellossom a Basic Pokemon in some way, like as a Team Up card or something, like say "Bellossom and Space World Bellossom Team Up"...|
|Pinsir evolution. As huge as Grass is, this might be an acceptable addition.|
|Leafeon||Space World Forme. Since there Leafeon is included with Espeon and Umbreon, I'll likely included an Eevee card.|
|Fire Starter; unlike Happa/Chikorita, this is clearly not supposed to be Cyndaquil.|
|Baby Vulpix; was accidentally given a Water-type in the demo, which I'll correct here.|
|Baby Ponyta; was given Normal-type in the Demo, but I'll correct it here.|
|Entei||I wouldn't go so far as call this a "Space World Forme". Rather, y'know the story about the three Pokemon that died in the Burned Tower in G/S? Well, the Demo versions of the Legendary
|Ho-oh||Space World Forme? I might even incorporate elements of Ho-oh's design from the first episode of the Pokemon animeee....aaaated series.|
|Bomushikaa||Completely new and never used Beta Pokemon. Water/Fire type. Holy crackers! To celebrate this unique typing, I'll make TWO of it, one of each type. Maybe a bonus could be had if both are in play.|
|Water Starter. Since this is not supposed to be Totodile, I will consider them as a completely new Pokémon|
|Mantine||will be "Space World Forme"|
|Another cut-and-dry "Space World Forme".|
|Taaban||This is the actual shell on the tail of a Slowpoke, but the Demo didn't program anything that links it with Slowpoke's line. Similarly, although it's been said that this was supposed to be a Shellder, the Demo also doens't link it to Shellder's line. With this, I might have to create something for this.|
|This will be a "Space World Forme".|
|Delibird||Space World forme. Maybe Delibird EX?|
|Suicune||I wouldn't go so far as call this a "Space World Forme". Rather, y'know the story about the three Pokemon that died in the Burned Tower in G/S? Well, the Demo versions of the Legendary
|Because these are too vanilla as themselves, I'll work something out to spice them up.|
|Space World Forme. Because of how limited Lighting is, I might include this evo line.|
|Space World Forme. This is another line that I'll likely include. But, again, I'll spice it up.|
|New Pokemon, and just boring ol' Electric (or Lightning) type. Still, it's good to help fill out this type a bit.|
|Raikou||I wouldn't go so far as call this a "Space World Forme". Rather, y'know the story about the three Pokemon that died in the Burned Tower in G/S? Well, the Demo versions of the Legendary
|Jeez; we're about 40 Pokemon in (according to Pokedex order) and we FINALLY hit a Fighting-type Pokemon. Only Phanpy looks different in the Demo, but for the sake of consistency, I'll both Phanpy and Donphan "Space World Formes". In that case, I'll maybe just color it's SWF to be more like SWF Phanpy... maybe give it "white walls"?|
|Space World Formes. I will definitely include the other Hitmon's to help fill out the Fighting-type, since it's looking a little sparse.|
|Prevo for Steelix, added to try to fill out Fighting as much as possible. Steelix, however, is a perfectly vanilla version. I may therefore play around with it, give it some extra value.|
|Quagsire||Space World Forme. Because it's a Basic Pokemon in the demo, I've decided that I'll keep it as such, even if it's a Stage 1 evo of Wooper. In order to keep it a Basic Pokemon, I'll make it some kind of special Pokemon, like an EX or GX or something. Also, although it was Water-type only in the Demo, I'm using it's Water/Ground-typing to make it a Fighting-type in this set.|
|Too vanilla and too many Psychics, so I'm dumping it.|
|I'm definitely not going to include it's boring ass prevos. Hell, I might not even include Crobat itself, because it's just too vanilla. Yeah, I'm gonna dump it.|
|Too vanilla, so I'll spice it up|
|Espeon||it's yellow in the demo, so maybe I'll make that its SW Forme.|
|Baby Jynx. Space World forme.|
|Sunflora||Space World Forme. Like with Quagsire, the Demo treats Sunflora as a basic Pokemon. It also gave it an additional Psychic typing, which was removed in the final game (leaving it pure-Grass). I'm going to make Sunflora a Basic Pokemon, but making it an EX or something to give it a reason to exist.|
|Space World forme. While it normally has been a Colorless and then Fairy-type card, the Demo gives Snubbull a Psychic-type, which might actually be worth turning it into a Psychic-type card. And then of course Fairy-types switched to Psychic-types anyways, so...
(Will use blank)
|Space World Forme. I won't include its evolutions, however.
(Will use blank)
|Space World forme. Even tho only Marill was included in the demo, I will include both Azumarill and Azurill in this set, and I'll make them pink "Space World Formes" like Marill was in the Demo.|
|Space World Forme.|
|Space World Forme. I'll add Happiny as well.
(Will use blank)
|The "Curstraw" test card I made above is of Norowara. Although its Space World type was merely Ghost, my original plan was to treat it as if it was Ghost/Fairy instead. However, that since became irrelevant when Fairy-types switched to Psychic-types, which is also what Ghost-types are. So... I may or may not use the Fairy/Psychic blank with "Curstraw" as well.|
|pretty vanilla here. Unless I can think of a good idea, I'm just gonna dump it.|
|Baby Meowth. I'm gonna assume that an English name of "Miniwth" or "Miniewth" has long since been coined for Koonya. Either way, I'm gonna call it this. That aside, I probably won't include its evolutions.|
|Unown||Unown's type in the Demo was Normal... for once I might actually NOT change this. And since Unown's various forms are exactly the same in the Demo as they are in the final release, I might create some other, newer Unown, like perhaps Unown's menu sprite, which does not look like any actual existing Pokemon. Or, I MIGHT use this as an opportunity to make "Galarian Unown" cards, as in Unown in the shape of Galarian letters.|
|Fairly vanilla. I'm gonna skip it.|
|Farfetch'd evo, unique to Space World demo. Given this, I'll include a Farfetch'd for Madaamu to evolve from, as well as a Sirfetch'd and maybe Galarian Farfetch'd as well. I MAY in turn make a "Space World Forme" Farfetch'd to balance the Galarian Farfetch'd. Heck, maybe I'll make THREE Farfetch'd. Or not. We'll figure something out here.|
|Space World Forme. It might evolve, or I might make it a Basic Pokemon. I'm gonna also make Porygon-Z look like it evolved from the Space World Porygon 2.|
|Lickilicky||Space World Forme. I'm gonna make it a special Basic Pokemon just so I don't have to make a Lickitung card, lol|
|Vanilla design, Demo's look isn't much different from the final look. Also it doesn't evolve in-game. So unless there's a really good reason to include it, seeing as I want to showcase new Pokemon or different designs of existing ones, I'm gonna skip it for this set.|
|Space World Forme. I'm definitely gonna add Ampipom.|
|Eevee||Needed for Leafeon, Espeon and Umbreon to evolve.|
|Ditto||Needed for Animon to evolve.|
|It's worth noting that these two have completely different Japanese names—Kokumo / Tsuuheddo vs Itomaru / Ariadosu—so it MIGHT be worth treating them as new Pokemon as well. But I dunno. Now because of Grass being overloaded, I'm gonna make them Psychic-types.|
|Weepinbell evolution; since it's a Grass/Poison-type Pokemon, I'm leaving it here until I can sort out the type balance better. I'm also going to include its prevolutions for once.|
|Qwilfish is usually Water-type in the TCG, but I'll make it a Psychic-type as a reference to its Poison-typing in the VG.|
|Since Girafarig has been established as a Basic Pokemon, Tsuinzu will therefore be a Baby Pokemon, even though if this version was released, it would've just been treated as a Basic Pokemon with Girafarig as a Stage-1 Evolution. Oh well. Similarly, Girafarig will be a "Space World Forme"... which means Tsuinzu will likely be defined as such just the same. This therefore means there won't be a "normal" Tsuinzu form. Or maybe I WILL make a "normal" Tsuinzu which evolves into a standard Psychic-type Girafarig? We'll see.|
|One of the few truly new and original unused Beta Pokemon. This Pokemon is what this set lives for!|
|Space World Forme.|
|Space World Forme. ... It was originally set as a Fire-only type, but with Darkness-types overloaded, I shifted it back to its original Fire-type to even out the types.|
|Space World Forme. Now Sneasel in the final G/S game was colored brown, which apparently was a hold-over from the Demo version of Sneasel. So while the sprite for Sneasel in Demo version looks like it's got light-colored fur, I'm going to instead give it darker fur. I'll likely do the same for its evolution. ... However, there's an overload of Darkness Pokemon, with Poison-types going from Psychic to Darkness. And with the removal of Fairy-types, I will just shift SW97 Sneasel to a Fighting-type, just to even the types a bit.|
|Umbreon||The demo gave it a Poison-type, which was almost likely intended, but that just makes it Darkness-type in the end anyways. But regardless of its type, I'm going to make Umbreon weak to Psychic as well, which is a reference to its Poison-typing.|
|First Steel/Metal-type in GS's number order. Also first truly new Pokemon line which has no GS analogue. BTW, Manboo1 is Water-type only, but I'll make it Metal-type here just to keep things consistent.|
|Skarmory||Another vanilla Pokemon, despite its different name. MAYBE I can manipulate it into a forme difference?|
|Animon||Ditto evo?! That said, it's a Normal-type in the demo, but it evolves from Ditto via Metal Coat, so for the sake of broadening the types, I'll make it Metal-type here. But what to do with it...?|
|In the Demo, it was merely Bug/Flying, only to be changed to Bug/Steel later. I'm going to keep its Metal-type for the card, but use its Space World forme. But because its Space World forme isn't much different than its actual forme, I'm gonna just make Scizor a special Basic.|
|Baby Clefable. Space World Forme. Initially not all types had a Baby Pokemon, so I chose to give Cleffa a Metal-type in order to ensure the Metal-type has a Baby associated with it. I'll in turn make Clefairy and Clefable Metal-type as well and then also give them a similar Space World Forme.|
|"Space World Formes"|
|New and unique Beta Pokemon from the Demo. It's Ice-type only in it, so I'm going to treat it as Ice/Dragon instead, since that seems to make a bit more sense to me. That is to say, since Dragon's are mythical creatures, and so are "werewolves", it makes sense to me to give it that mythical attribute. But also mostly because there have been ZERO Dragon Pokemon so far.|
|Literally the first actual Dragon-type Pokemon so far. Space World Forme. I've included Horsea and Seadra in order to pad out Dragon type a bit more.|
|Baby Doduo. Maybe I'll name it "Doden", like it's living in a Doduo/Dodrio's den. Initially not all types had a Baby Pokemon, so I chose to give Hinaazu a Dragon-type in order to ensure the Dragon-type has a Baby associated with it. But now that Hinaazu is a Dragon-type, I'll add Doduo and Dodrio into the mix, making them Dragon-types as well... although I'll make them into a different form to justify their new typing. It won't be "Space World Forme" in order to not confuse people into thinking that that's real.|
Trainer card ideas
Because of the different trainers, new cities (and thus new Gyms), and unique everything-elses... I might as well throw in a few Trainers into the set as well! Here's what I have in mind...
|Silent Hills||The following are the actual town names used in the Space World Demo. Eventually they will become their own Stadium cards or other Trainer types based on various factors or decisions of mine. I may also change their names to be more... well, something more akin to what Nintendo of America might have translated them to, namely following some kind of theme which intersects their original Japanese name meaning.|
|High Tech City|
|Prince Plateau||Home of the Pokémon League|
|Kanto (?)||Not sure if I'll include this as a "City" because, yeesh, it's the entire Kanto Region condensed into a single map!|
So far the total count of each Pokemon and Trainer type are...:
Notes on the type frequency:
- The top row is the actual number of cards with the type, while the bottom row is a possible arrangement. A lot of the variation comes from an abundance of Grass and Psychic types.
- POSSIBLE AVERAGE: 9.27...
- POSSIBLE MEDIAN: 9
- So I guess as long as each type can have 9 cards in it, minimum, that would be a fair amount.
- First off, let's cover Baby Type Coverage. Here's all the Baby Pokemon, along with their Initial types.
- - Monja, Para
- - Mikon, Puchikoon, Pudi, Magby
- - Gyopin
- - Pichu, Elekid
- - Tyrogue
- - Betobebii, Smoochum
- - Hinaazu, Koonya
- - Tsuinzu
- - (none)
- - (none)
- - Cleffa, Igglybuff, Mime Jr.
- OOOPPS! As you can tell, the initial version was just almost there! So what I chose to do was take two of these babies and change their types, one to Metal and the other to Dragon, which I may then carry this type change up to their Evolutions (albeit as a "Space World Forme") The two I chose were:
- - Cleffa; since it looks a bit like a space ship; its evos can then carry that "space alien" or "carry moon beams home in a jar" motif a bit further
- - Hinaazu; since birds evolves from dinosaurs, I could reform Doduo and Dodrio to be more "dinosaur"-like, and thus justify a Dragon-typing
- Now even with the Baby type adjusted, it's clear that some types are still GREATLY underused. Adding in a full line for the cards that need it might help. Knowing that, these Pokemon could be added in order to pad out the set a bit. This may not mean these cards will actually be included, just that this is what I have to work with. Anything in BOLD means that it's a Pokemon that will evolve into one of the Space World Pokemon in the list above.
- - Paras, Parasect / Oddish, Gloom / Pinsir / Scyther / Sunkern / Bellsprout, Weepinbell
- - Vulpix, Ninetales / Ponyta, Rapidash / Growlithe, Arcanine
- - Wooper / Goldeen, Seaking / Poliwag, Poliwhirl / Shellder, Cloyster (maybe) / Horsea, Seadra
- - Pikachu, Raichu / Electabuzz, Electravire
- - Hitmonchan, Hitmonlee / Onix
- - Zubat, Golbat / Slowpoke, Slowbro / Grimer, Muk / Jynx
- - Eevee / Meowth, Persian / Farfetch'd, Sirfetch'd / Porygon, Porygon-Z / Lickitung / Togetic, Togekiss / Ditto
- - Honchkrow / Weavile
- - Clefairy, Clefable
- - Doduo, Dodrio
- - Jigglypuff, Wigglytuff / Azumarill / Mr. Mime / Chansey / Granbull
- Some of the Pokemon might not actually be the type I've put them in, but this is because I changed their type of their associated Pokemon.
- So with this information, let's recalculate the type frequencies.
- TT - (<span alt="Possible arrangement total">#1</span>) - (<span alt="Bold Pokemon means absolutely needed">#2</span>) - (<span alt="Total thus">#3</span>) - (<span alt="The other Pokemon">#4</span>) - (<span alt="Total all together">#5</span>)
- - 15 - 7 - 22 - 2 - 24
- - 10 - 0 - 10 - 6 - 16
- - 13 - 5 - 18 - 4 - 22
- - 8 - 0 - 8 - 4 - 12
- - 4 - 1 - 5 - 2 - 7
- - 13 - 3 - 16 - 4 - 20
- - 11 - 5 - 16 - 6 - 22
- - 9 - 0 - 9 - 2 - 11
- - 8 - 0 - 8 - 2 - 10
- - 4 - 0 - 4 - 2 - 6
- - 7 - 1 - 8 - 5 - 13
- Holy crackers, the maxiumum number of Pokemon will be 163! This is just WAAAY too much. So I'm gonna have to think of something else.
As I mentioned above, I plan on using Neo-era blanks for this set. But I'm not going to use the old blanks I made back in 2003... rather, I'm going to make NEW blanks for this set. Specifically two types: authentic Neo-era blanks and 100% original, perfectly legal-to-sell blanks. What's the difference?
- Authentic Neo-era blanks — This will be exactly what it says... I'm going to gather all the necessary cards from the Gold/Silver Neo block—Neo Genesis to Neo Destiny—to scan and use to build a complete set of new blanks. But I also plan on doing more than the bare minimum, more on that below.
- 100% original, perfectly legal-to-sell blanks — wait, what? Yep, you read that correctly... I'm contemplating making my card available for purchase. This has always been something people wanted me to do, but I was hesitant to do so in the past. NOW, on the other hand, it's a whole different situation, and it looks like both companies are OK with fans selling custom works like this. In fact, there's even people selling CUSTOM PACKS of their fake cards, and it doesn't seem like Nintendo or TPC has been leaning on them to stop. Soooo... in order to ensure that my cards aren't mistaken for REAL cards, but are still authentic-looking enough for fans to still enjoy, I'll use these "legal" blanks which don't use ANY existing artwork if fans want to buy copies of them.
Now the idea is that I'll make my new cards such that they'll be compatible with both the authentic Neo-era blanks and the 100% original-and-legal blanks, so that swapping out the blanks will be as easy and turning them on or off. So what exactly is my next step in making my fakes? Well, here's a handy checklist for me to work off of. You can keep track of where I'm at too!
- Scan cards of the following types and generate the following type-based card elements.
- Backgrounds: Grass - Fire - Water - Lighting - Fighting - Psychic - Colorless - Darkness - Metal - Dragon - Fairy
- Energy symbol: Grass - Fire - Water - Lighting - Fighting - Psychic - Colorless - Darkness - Metal - Dragon - Fairy
- Weakness/Resistance "Neo swoosh": Grass - Fire - Water - Lighting - Fighting - Psychic - Colorless - Darkness - Metal - Dragon - Fairy
- (Dragon and Fairy elements will be pulled from current sets)
- Trainer cards: only one trainer card format necessary
- Scan card to generate the following card elements:
- Image border
- Pokemon info bar
- Pokemon stage text: Baby - Basic - Stage 1 - Stage 2
- Pokemon stage element: Baby - Stage 1 - Stage 2
- Black separation bars
- Flavor text
- Symbols: Common - Uncommon - Rare - Ultra Rare - 1st Edition
- (This will cover only actual graphic elements; text will be generated within the design app. This means "Weakness", "Resistance", etc, and copyright text will be removed during the construction process.)
- (Also, to keep things simple, I will not be creating "Dark" or "Light" Pokemon, at least not at this present moment.)
- Combine everything into my card designer app and build the blanks!
- Place all elements into their right location, using an existing card as a reference
- Add in all the type elements where they belong, but set it so that they can be activated by a flick of a switch
- Do the same with each Stage Element and symbols
- Place customized text boxes in their appropriate locations and set to appropriate sizes
- Place other common text elements, both text which never changes ("Weakness", copyright, etc) and text which has common elements but can be filled out later ("Illus.", Pokedex info, HP, etc)
- Likewise for the Trainer cards; however, I'll need to alter them to include modern Trainer card rulings, namely:
- Item cards (regular and PokeTools)
- Stadium cards
- These cards will not use the "Neo-style" format where it's just added text placed above the actual card text, but as a separate boiler plate which has been tinted to the appropriate Trainer type color. It will, however, otherwise still look the same as Neo-era trainers would.
- Repeat everything above, but for my "100% original-and-legal" blanks.
- Since the idea is to use the existing LAYOUT as the Neo-era blanks, but just replace everything that I didn't design with stuff I DID, it should be easy to just swap things out one-to-one.
- This is the minimum card design requirements; but I plan on adding elements which exist on modern cards, such as:
- Pokemon-EX type (simply high-powered Pokemon with a 2-prize take)
- Pokemon-GX type (like EX, but with a special GX-attack that can only be used once)
- Pokemon-V type (still unknown what it does, as far as I'm aware)
- Tag Team cards (I legit can't wait to see how I can design this in order to make look like it fits with the Neo-era style!)
- Ace Spec Trainer cards (limit one of ANY Ace Spec per deck)
- Prism Star type (one card with the same name allowed per deck)
- Full art formats (with that moiré or guilloché wavy pattern over it)
- (Any other card type will likely not be included in an effort to keep things a bit more modern and relevant. Plus I don't really have much experience with the earlier types, lol)
- (Regardless of what I choose to add, I'll need to figure out how to "convert" these into the Neo-era format for authenticity. I'll get to that once I get the base card blanks designed.)
Another thing that has changed with how I'll make my fake cards is what app I'll use to make them in. Of course using Adobe Photoshop has been the go-to program for most faking, but in the years since I stopped regularly making fake cards, I started my Technical and Professional Writing degree at SFSU, and there I was trained in another Adobe program called InDesign. After I became proficient with it, it became obvious to me that Wizards of the Coast used InDesign (or one of its predecessors) to design their cards in. This in turn explains some of the errors on Pokemon cards, namely the "Fighting-symbol on Fire Pokemon cards"; as they were placing items into the card design document, they typed "F" on the keyboard and accidentally selected "Fighting-Symbol.psd" instead of "Fire-Symbol.psd". Anyways, with Adobe InDesign under my belt, making these fakes will not only be easier, but they'll also ensure a higher degree of accuracy and consistency between each fake. Plus, as mentioned above, I should be able to swap out the authentic Neo-era blanks with my 100% original blanks with ease.
Long story short, it'll make my fake cards look more authentic and consistent then they've EVER been! This'll be great!